Java Game Development with LibGDX, 2nd Edition. Lee Stemkoski

Learn to design and create video games using the Java programming
language and the LibGDX software library. Working through the examples
in this book, you will create 12 game prototypes in a variety of popular
genres, from collection-based and shoot-em-up arcade games to
side-scrolling platformers and sword-fighting adventure games. With the
flexibility provided by LibGDX, specialized genres such as card games,
rhythm games, and visual novels are also covered in this book.


Major updates in this edition include chapters covering advanced
topics such as alternative sources of user input, procedural content
generation, and advanced graphics. Appendices containing examples for
game design documentation and a complete JavaDoc style listing of the
extension classes developed in the book have also been added.


What You Will Learn:


Create 12 complete video game projects

Master advanced Java programming concepts, including data
structures, encapsulation, inheritance, and algorithms, in the context
of game development

Gain practical experience with game design topics, including
user interface design, gameplay balancing, and randomized content

Integrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllers


Who This Book Is For:


The target audience has a desire to make video games, and an
introductory level knowledge of basic Java programming. In particular,
the reader need only be familiar with: variables, conditional
statements, loops, and be able to write methods to accomplish simple
tasks and classes to store related data.

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